ALCHEMIST'S DESCENT
THE BREATHING WORKS
CONJURING THE CAVES…

Purple Llama Studio | Alchemist's Descent

World Generation
Look tuning tweak → Generate Caves
Tactical Spells
Hostiles (Sandbox)
Level Library
Expedition
HP
MANA
LEV
FLSK
▼ CRAMPED
WAVE 1
0 HOSTILES
⚿ 0 0oz
A / D move   SPACE jump / levitate   S crouch · +move: crawl · air: dive
SHIFT / C grab wall · W / S climb while grabbed   FULLSCREEN PLAY attempts key lock
MOUSE aim + fire   RMB throw flask   1/2 wands
E siphon / lever   Q pour   X drink   F kick   G grab / throw   3-6 flasks   M map / waypoint   H help   ESC pause   B wand bench   ` console
Take a breath
Escape to resume · H for the handbook
THE ALCHEMIST'S HANDBOOK
THE DESCENT

In the BREATHING WORKS, find the brass bell in the Silt Garden and carry it to the lower gate. Deeper down, keys open portals and the Sanctum offers a boon between depths.

GLOWSEEDS draw lantern insects away from a Weaver. Move quietly, watch where it feeds, and use water, ice or the high ledges to cross the sluice. Listen for the pipes drawing breath before a steam release.

Stand still at the WARM REFUGE to restore health and glowseeds and set your return point. Elsewhere, light a WAYSTONE with fire. Death leaves some carried gold where you fell.

LOCKS MADE OF PHYSICS

PLATES want weight. LEVERS flip with E — or a blast. BRAZIERS want fire (some gates need all three). The SAND SCALE wants material poured onto its pan, the SLUICE wants its basin flooded, the CHARGE COIL wants one spark. RUNE GLYPHS open distant vaults when struck by any spell.

Wreck a mechanism and its gate groans open half a minute later — physics never locks you out.

ALCHEMY

Flask: E siphon · Q pour · RMB throw · X drink. Water cools and conducts; nitrogen freezes; oil burns. Drop ingredients into a heated cauldron to brew elixirs. Recipes are remembered in your grimoire.

Hearts grow your vessel at once, but refilling it is a COMMUNION — you are rooted and unarmed while the charge runs. Pick your moment.

WANDS

WHEEL or 1/2 swaps your two wands. Each click casts the next card group from left to right. Modifier cards affect the payload after them; multicasts fire two at once. B opens the bench to arrange cards. Upgrades are optional in the Works.

THE MAP

M for the full chart. LMB sets a waypoint on explored cells or visible markers; RMB clears it. Dots: key · sealed gate · rune glyph · portal · lit waystone · cauldron · heart · tome.

CONTROLS

Default keys: A/D move · SPACE jump / levitate · S crouch (in air: dive slam) · SHIFT wall grab, W/S climb · LMB cast · RMB throw flask · F kick · G carry · V glowseed · R respawn · H handbook. Remap controls from Pause → Controls & comfort.

H or ESC to close
THE KILN IS COLD
EIGHT DEPTHS CONQUERED · THE DESCENT IS COMPLETE
0 oz OF GOLD CARRIED OUT
THE SANCTUM
BETWEEN DEPTHS, THE OLD ONES OFFER A BARGAIN · DEPTH 1 AWAITS · 0 oz
CHOOSE A BOON
PROVISIONS
Global Controls
1.0x
3.5
0.18
6px
Time Controls
Context Parameters